Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com

Stack The Deck ™ To your Advantage & To your Opponents Disadvantage

The Deal Out: Deal five cards to each player face up.

Players arrange cards, in no particular order, into five stacks so everyone can see them. The left-over cards make up the draw pile and are placed in the middle. Then a round starts.

Players start their turn by drawing 2-cards. You must try and play one of the cards on your stacks FIRST, to make either a pair or start/complete a 3-card run (you cannot rearrange cards to make the run). If you are able to play a card on your stack, you have the option of playing your other card on one of your stacks, OR stealing a stack from an opponent by placing your card onto theirs, completing their stack, turning it over and adding to your completed stacks for more points.

If you make a pair, place the draw card onto the stack and turn it over to indicate that stack is complete.


If a WILD card is drawn, you can use it to complete a pair OR, in this case, a 3-card run, 3-4-5. Once completed, turn the stack over to indicate it's complete and it will contribute to your round score. IF all 3-card run cards are the SAME COLOR, you get extra scoring points. Yeah!

Be the first to complete visible stacks of pairs and runs to score big!
Steal stacks from opponents, make strategic plays, and watch out — discarded cards get shuffled right back into the deck, keeping everyone guessing. You’ve never played anything like it.
Be the first player to complete and flip all your stacks in a round.
Each completed stack earns points. The game lasts 10 rounds — the player with the highest total score wins!
Players take turns drawing two cards and trying to build stacks of:
Runs can go low-to-high or high-to-low but must stay in order.
Players cannot rearrange cards within a stack OR to form new stacks.
Once a stack (pair or run) is complete, flip it over, in place, to lock it in for scoring. (YAY! This Stack Scores!).
If you play one card successfully in your stacks, you may:
If you draw two matching cards (a pair), you can:
You can steal any opponent’s stack if your card completes it.
Wild Cards cannot be used to steal, AND any stack that includes a Wild Card cannot be stolen. This is important to know as runs which include a WILD are safe from stealing. Use this to your advantage!
Use this mechanic to control what happens next!
This mechanic keeps the draw pile constantly randomized and strategic.
There are five Wild Cards in the deck.
They can represent any number or color in a pair or run. And can be combined is you so choose.
When You Draw a Wild:
If you draw:
Wild Card Rules:
If you declare a run and fail to complete it before another player goes out, you lose 20 points for that incomplete Wild stack.
When one player finishes (turns over) all their stacks, the round ends. Scoring starts with the first player to go "Out". And then move to next player accoordingly.
All players total their points as follows:
Record each player’s total. After 10 rounds, the highest score wins!
In the very unlikely event the deck runs out of playable cards and no one can complete a stack:
Stalemates are rare — play a few more turns before calling one!
You may think a game as simple as stacking pairs and runs has no strategy — but think again. Here are some tips to get you started. What clever tactics will you discover?
You’ll score more points for a 3-card run than a pair, so choose your stacks wisely and keep an eye on your total score each round. If you’re falling behind, focus on building runs or even same-color runs for maximum points.
Wild Cards are powerful for completing runs — especially same-color ones — and any stack with a Wild Card is protected from being stolen.
But remember: pairs are faster to complete and safer if someone is close to going out. The question is — is the reward worth the risk?
If you’re the first to finish all your stacks and go out, but still have one card left to play, you can still use it to steal another player’s stack as your final move of the round for extra points.
If you draw two of the same card, you can flip them over immediately as a new scoring pair or split them up to use in other stacks — the choice depends on your situation.
Wild Cards can complete both pairs and runs, so use them strategically for your best point advantage.
Be careful not to start a run with 2–1 or 9–10 — those combinations are unplayable in that direction and will cost you 5 points at the end of the round.
And finally, think before you steal a player’s only remaining stack — that move will immediately end the round!
Good luck and remember to Stack The Deck™ to victory!
Now you've read the instructions -- Check out our How To Play video and then GET PLAYING Stack The Deck™. Have fun!
Copyright © 2025 Stack the Deck ™ Card Game - All Rights Reserved.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.